Simulated stupidity

By Ari | Feb 3, 08 02:05 PM

simcitysocieties-bp.gif

Recently I saw a big ad for EA's "Sim City Societies" that shows three (fake) people and the societies they've built, one of which is obviously meant to be an earthy crunchy green city and another that's insanely capitalist. Curious what options the game would actually give you (can you make a sustainable anarchist community, for example?), I checked out their site.

The game does seem flexible, poking fun at both capitalists and utopians and hinting at the idea of creating a balance. ("Mix and match societal values — productivity, prosperity, creativity, spirituality, authority, and knowledge — to determine the core attributes of your city... Witness the evolution of your city as its appearance and sounds adapt to reflect these values.") But right up at the top of the home page is a prominent "Learn more about alternative energy" link that leads to a BP-branded site explaining that this game is the result of a partnership between the oil company and EA.

While I appreciate that BP is apparently doing a lot of work in green energy development, and that this game will allow users to experiment with wind farms and other green technologies, this looks like a massive greenwashing campaign to me. BP paints itself here as a green energy company, with nary a whisper of its record as one of the ten worst corporations in the world.

With BP so intimately involved in this game's development, my guess is that folks who want to set up oil-guzzling societies will be conveniently prevented from causing the oil spills and oil refinery explosions that characterize oil's real-world impact... which sort of negates the whole point of a game that supposedly serves as a mini experimental laboratory for various energy options, doesn't it?

Related: Games for Change: Serious Fun


More: Activism | Environment | Games | Oppression | Technology

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Comments

While this SimCity/BP partnership is clearly problematic, I think it's really interesting when games attempt to challenge users to think about society and world issues.

A few years ago, I attended the Games for Change conference and met the makers of a really unique video game called A Force More Powerful. It's a nonviolent strategy game in which players attempt to overturn oppressive governments in simulated environments. It's being used as a tool to train activists.

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